demo reel
breakdown
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La Belle et la Bête
Shots 1, 3, 8.
All shots done with Houdini.
Work done :-
- FX development and animation :
shots 1 and 3 - blooming rose bush : original prototype by Frederic Fortin. Adapated for the close up range
shot 8 - root disapearing.
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Riddick
Shots 2, 5, 7, 9, 11, 12, 14 and 16.
All shots done with Naiad and/or Houdini.
Work done :-
- FX development and animation :
shots 2 and 9 - mud : heavy modification of the initial mud setup. Custom drips and exhale (shot 2) setup,
shot 5 - exhale,
shots 7 and 12 - mud : use of reference mud setup,
shot 11 - mud : custom impact setup,
shot 14 - mud wake : custom slow motion setup and workflow,
shot 16 - blood / mud : heavy modification of the initial mud setup for liquid interaction. Custom blood setup. -
- Scripting (maya) :
asset manager,
scene builder,
geocache manager,
FX simulation(s) cache on farm,
Automatic footages reload for shot compositing,
layout export tool (model(s) and camera(s)).
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Underworld : Awakening
Shots 4, 6, 10, 13 and 15.
All shots done with Maya.
Work done :-
- FX development and animation :
shot 4 - bullet impact and blood : custom slow motion setup for both effects,
shots 6, 10, 13 and 15 - blood.
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portfolio
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Avalanche // Fluid and Maya/Nuke pipeline exercise
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Demo reel // Work done on Bunny Maloney // Breakdown
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Bunny Maloney : Professional work
Animated TV series where 3 friends spend half their time acting as a conflicted band of self-absorbed neurotics and the other half being the self-appointed Superhero Crime Fighters of PROTECTEAM who combat the daily diabolical threats of the evil scientist Professor Débilouman.
All shots done with XSI and Fusion.
Work done :-
- Scripting :
Automatic biped characters rigs creation (based on a generic character rig create by Julien Bagory and Thibault Massart),
Dynamic netview for set, prop, character, vehicle, FX and animation assets storage,
Mirror pose/animation, copy/paste pose/animation for animators,
Automatic characters and vehicles render passes creation (with specificities according to assets in shot),
Automatic footages reload for shot compositing,
Workflow enhancement scripts for modellers, riggers, layout artists, animators, lighting artists, FX animators, compositors. -
- FX development and animation :
Shots 4 and 30 - atomic flea,
Shots 6, 10 and 11 - car exhaust and tires trails,
Shots 12, 13 and 15 - super soldier,
Shot 17 - atomic mushroom,
Shot 19 - windows shattering,
Shot 22 - character on fire,
Shot 27 - vehicle smoke. - - FX animation only on the remaining shots and FX.
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- Compositing :
Use of references compositions for all sets, characters and vehicles in all shots,
Integration or creation, animation of all others elements in compositions (speedlines, punctuation, motion graphics, ...).
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Bunny Maloney // Scripting / FX (development, animation) / rendering / compositing
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Hyena // Entry for the 3Dtotal.com 'stylised animal contest'
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Demo reel // Work done on Fantastic Four // Breakdown
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Fantastic Four : Professional work
Animated TV series based on Marvel "Fantastic Four" license. Mix of 2D (characters) and 3D (environment, vehicles) animations.
Our studio was in charge of the 3D part and the 2D/3D compositing of the series.
All shots done with XSI and Fusion.
Work done :- - 3D layout, FX animation, lighting, 2D/3D compositing.
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Fantastic Four // Layout / FX animation / lighting / 2D-3D compositing
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Demo reel // Work done on Code Lyoko (season 4) // Breakdown
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Code Lyoko : Professional work
Animated TV series where 5 teenage heroes evolve between the real world (2D) and a virtual world (3D) called "Lyoko".
Our studio was in charge of the full 3D part of the series.
All shots done with XSI and Fusion.
Work done :-
- FX development and animation :
Shot 1 - submarine vehicle engine start : use of another animator "reactor boost FX", I did the "blades bubbles FX",
Shot 2 - ship teleportation and liquid splash,
Shots 3 and 11 - smoke chasing,
Shot 4 : smoke,
Shot 5 - sea monster explosion : mix of another animator "monster explosion FX" (energy wave), "torpedo trails FX" and particles animations I did (trails and bubbles),
Shot 6 - liquid splash,
Shot 7 - bike explosion : use of another animator "numeric explosion FX", I did the "landscape cube depixelization FX",
Shot 8 - ground hitting sword,
Shot 9 - ground shattering,
Shot 10 - wireframe vanishing,
Shot 12 - ship/tower connection,
Shot 13 - drill attack" : use of another animator "Sparkles FX" and "energy shield FX". -
- FX compositing :
Creation of the compositions for the FX I developped,
Use of references compositions for the remaining shot and FX.
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Code Lyoko 4 // FX (development, animation) / compositing
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The Oracle // Entry for the VFXtalk.com 'VFX308 challenge'
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Demo reel // Work done on Code Lyoko (season 3) // Breakdown
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Code Lyoko : Professional work
Animated TV series where 5 teenage heroes evolve between the real world (2D) and a virtual world (3D) called "Lyoko".
Our studio was in charge of the full 3D part of the series.
All shots done with XSI and Fusion.
Work done :-
- FX development and animation :
Shot 7 - blade charging,
Shot 14 - monster disintegration and set pixelization,
Shot 16 - rotating cubes explosion,
Shots 19 and 35 : arrows trails,
Shot 21 - sword depixelization,
Shot 26 - modification of the exact same shot, made by another animator and taking place in a desert canyon,
Shot 28 - ice block shattering,
Shot 30 - sea : use of another animator "Sea FX". I did the big waves, the splashes and the monster damages,
Shot 42 - world transition,
Shot 43 - monster point of view,
Shot 44 - energy beams and world collapsing. - - FX animation only on the remaining shots and FX.
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- FX compositing :
Creation of the compositions for the above-mentioned shots,
Use of references compositions for the rest.
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Code Lyoko 3 // FX (development, animation) / compositing
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Demo reel // Work done on Code Lyoko (season 2) // Breakdown
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Code Lyoko : Professional work
Animated TV series where 5 teenage heroes evolve between the real world (2D) and a virtual world (3D) called "Lyoko".
Our studio was in charge of the full 3D part of the series.
All shots done with XSI and Fusion.
Work done :-
- FX development and animation :
Shot 5 - slimy thing : use of another animator "slim FX", I managed to make it grow over the monster,
Shot 7 - red smoke tower : use of another animator "red smoke FX", I did the rocks depixelization,
Shots 12, 15 and 33 - smoke and ice particles,
Shot 16 - slimy thing : use of another animator "slim FX", I managed to animate it like a tidal wave,
Shot 17 - ice blast. - - FX animation only on the remaining shots and FX.
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- FX compositing :
Creation of the compositions for the above-mentioned shots,
Use of references compositions for the rest.
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Jaws of Darkness // 'Jaws of Darkness' Animation reel / school graduation film
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Jaws of Darkness // Design, modeling, UVs unfold, rigging / school graduation film
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Duels // Fake movie trailer / student work
dev
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fusion
Aa Re Loader Reload all or specified loaders clips of composition, with files it should find in specified dir (recursive research performed on dir, same level dir or parent dir if not found) download Aa Change BG Size Change size of all background nodes in composition download Aa Pass Through Switch all glow, soft glow and RSMB nodes of composition, on or off (pass through) download -
maya
Aa Utilities Collection of usefull tools and marking menus (display shortcuts, UVs transfert, UVs random translation, texture reloader, ...) download
Aa Display Several display managing functions like wireframe on shaded, isolate selection, ... (for key binding purpose) download Aa move UVs Randomly moves UVs from objects with the same name (in order to avoid visible tilling on duplicated objects) download Aa Reload Reload all texture files (usefull if main texture directory has changed) download Aa Tranfert UVs Transfer UVs from a poly object to all poly objects with the same name (usefull for duplicated objects, ex : from polysphere1 to polysphere2, polysphere3, ...) download FoeniX Skeleton Character rig automation script download -
xsi
Aa Utilies Complete collection of Aa xsi addons download Aa FoeniX Main Menu Main toolbar custom menu for Aa addons (list and organise). Usefull if you use one or more Aa addons. download
Aa Deform Cloud by Curve Reform selected cloud(s) by provided curve (with particles alignment and scale along curve options) download Aa List Objects Owners List all group, owners of the selected object(s) download Aa Create Hidden Partitions Create hidden partitions in specified pass(es), filled with selected object(s) download Aa Create Particles Player Create PTP files from specified cloud(s) and add a cloud to the scene playing the saved PTPs (for old particles cloud) download Aa Set Key Interpolation Set selected FCurve key(s) to constant, linear or spline interpolation (for key binding purpose) download Aa Set Key Slope Set selected FCurve key(s) slope length to be a percentage of the frame distance between 2 consecutive keys download Aa Set Randomized FCurve Create a randomized animation on marked parameters with only specified values download Aa Toogle Save Key Command Toogle save key command parameter (for key binding purpose) download Aa Associate Objects Make object(s) of a first selection, members of all group, owners of a specified object download Aa Connect kinematics Connect specified kinematics of the first selected object to the corresponding kinematics of the second selected object (expression) download Aa Limit Position Set specified position limit of provided object(s) to another object points boundaries (constraint inside surface like) download Aa Make Rotoscope Add selected file (prompt user) as rotoscope on specified camera, and enable its rotoscopy parameter download Aa Random Replace Replace each object of a first selection by a random object of a second selection download Aa Set OpenGL Display Mode Sets the active 3D view under the cursor to the OpenGL display mode (for Key binding purpose) download Aa Attach PolyMesh Merge Mesh (3DS MAX "Attach" function like) download Aa Draw Tubes Draw tube by CVs, bezier, knot or linear curve download Aa Rename Selection Perform rename, search.replace, add prefix or suffix operation on selection download Aa List Parameters Disable List all geometry objects with specified parameters disable and put them in a per parameter based group download Aa List Smooth Level List all geometry objects according to their smooth level and put them in a per parameter based group download Aa Toogle XRay Toogle selected object(s) in XRay (3DS Max like) /!\ beta version /!\ download Aa Delete Hard Edge/Vertex Delete hard egde/vertex of selection or of all scene objects download Aa Render Region Position Get specified view "Render region" window position, enable provided pass(es) "pass crop window" option and set values to position found download Aa Replace PIC to MAP Make all clip source point to its *.MAP associated file in specified folder, if exists (several file extensions avalaible) download